October 29, 2011

Luca's next resin kit...

This is a sketch I did for Luca Z. (the author of ABAKAN 2288) while working in the DSP booth today during the Lucca Comics and Games show. It's a paint over of the prototype for his next resin kit. You can see the primer grey model in the FG of the picture I posted to my FB page of him signing his new book. I snapped a shot with my camera and colorized and weathered it up a bit. Still more to do if it's going to be used as a final rendering for anything beyond the blog. Today is also his birthday, so be sure to wish him well on his FB page!

October 21, 2011

BLAST: orange ship detail

Keeping with the orange and blue theme, here's a detail of piece for BLAST that is almost done.

October 20, 2011

rock bot with rider - detail shots

As detail shots seem to be my theme of the week here are a couple of more from the "rock bot" sketch I posted awhile back.

October 18, 2011

more BLAST details

Okay, now I'm just procrastinating by posting more detail shots!

after a little Photoshop work...

The native file is fairly low res and a detail of this scale would not normally be visible. As you can see it's a pretty loose paint over at this point.

sci-fi suit details

On my Facebook page GurcharanJeet asked for a couple of detail shots. Here are two from different suits than below. This is what the base render looks like straight out of modo before refinement pass in Photoshop.

modo replicator suits

Here are a few more modo "replicator" suit experiments. This is what they look like straight out of modo before doing the Photoshop paint overs. Controlled algorithmic chaos rules!

October 17, 2011

BLAST detail

As I finish up my renderings for BLAST I'll some detail shots here as there will not be enough room in the book to include them. Now that the workshop weekend is over I'm hustling to get all of the renderings done so the book will release on time in March. A little delay in that progress will be my attendance again at the Design Studio Press booth in Lucca, Italy October 28th through November 1st. If you are in that area the end of next week be sure to stop by an say hello!

October 14, 2011


Here is an example of another way I find inspiration for some of my environments. I call them "wallscapes" because I generate the the first image by pacing my camera on a wall and taking a picture. The wall then becomes the ground plane for my rendering and anything sticking out from the wall becomes the start for my architecture. In this case the raw image is a wallscape of the building on the corner of Younge and Dundas in Toronto. The other two images are stages of the work-in-progress of this piece. You can see I still have quite aways to go. I hope I can get it done before BLAST needs to go to press. If not, it goes into my educational book which is going to be my winter project.

BTW if you want to be keep in the know about when my next workshop will be happening hit me up on Facebook or follow this blog.

workshop thanks

Thanks to all of you who made it to my workshop last weekend. It was exhausting but also fun to share my latest ideas. Here are two pieces from the workshop. The black and white one was done before the workshop and was part of my talk on using value changes to show form changes. The green one was about a 20 minute demo on the ways I arrange layers in Photoshop when doing quick studies like this. Both started as quick snap shots from Photo Booth as we did in the book Alien Race.

October 4, 2011

workshop promo

Here's a little look at some of the types of things I'll be sharing this weekend at my workshop.